//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 bonematrices[75];
//   float4 BoneToDecalRow0;
//   float4 BoneToDecalRow1;
//   float3 DecalLocation;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   bonematrices         c6     225
//   LocalToWorld         c231     4
//   TemporalAAParameters c235     1
//   WorldToLocal         c236     1
//   BoneToDecalRow0      c237     1
//   BoneToDecalRow1      c238     1
//   DecalLocation        c239     1
//   MeshOrigin           c240     1
//   MeshExtension        c241     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 3, 0.00784313772, -1, 1
    def c5, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord4 o3
    dcl_position o4
    mov r0.xyz, c241
    mad r0.xyz, v0, r0, c240
    add r1.xyz, r0, -c239
    dp3 r1.w, c237, r1
    dp3 r1.x, c238, r1
    add o2.xy, -r1.wxzw, c5.x
    mad r1, v2, c4.y, c4.z
    mul o1.w, r1.w, c236.w
    mul r2, c4.x, v3
    mova a0, r2.yxzw
    mul r3, v4.y, c6[a0.x]
    mad r3, v4.x, c6[a0.y], r3
    mad r2, v4.z, c6[a0.z], r3
    mad r2, v4.w, c6[a0.w], r2
    mad r3.xyz, v1, c4.y, c4.z
    dp3 r4.z, r3, r2
    mul r5, v4.y, c7[a0.x]
    mul r6, v4.y, c8[a0.x]
    mad r6, v4.x, c8[a0.y], r6
    mad r5, v4.x, c7[a0.y], r5
    mad r5, v4.z, c7[a0.z], r5
    mad r6, v4.z, c8[a0.z], r6
    mad r6, v4.w, c8[a0.w], r6
    mad r5, v4.w, c7[a0.w], r5
    dp3 r4.x, r3, r5
    dp3 r4.y, r3, r6
    dp3 r3.y, r1, r2
    dp3 r3.z, r1, r5
    dp3 r3.x, r1, r6
    mul r1.xyz, r4, r3
    mad r1.xyz, r3.zxyw, r4.yzxw, -r1
    mul r4.xw, r4.x, c232.xyzz
    mad r4.xz, c231, r4.z, r4.xyww
    mad r4.xy, c233.xzzw, r4.y, r4.xzzw
    mul r3.zw, r3.z, c232.xyxz
    mad r3.yz, c231.xxzw, r3.y, r3.xzww
    mad r3.xy, c233.xzzw, r3.x, r3.yzzw
    mul r1.xyz, r1.w, r1
    mul r1.yw, r1.y, c232.xxzz
    mad r1.xy, c231.xzzw, r1.x, r1.ywzw
    mad r1.xy, c233.xzzw, r1.z, r1
    mov r4.z, r1.x
    mov o1.y, r1.y
    mov r4.w, r3.x
    mov o1.z, r3.y
    mov o0.xyz, r4.xzww
    mov o1.x, r4.y
    mov r0.w, c4.w
    dp4 r1.x, r0, r5
    mul r1, r1.x, c232
    dp4 r2.x, r0, r2
    dp4 r0.x, r0, r6
    mad r1, c231, r2.x, r1
    mad r0, c233, r0.x, r1
    add r0, r0, c234
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c235.z
    mad r0.xy, r1.x, c235, r0
    mov r12, r0
    mov o4, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 63 instruction slots used
 

